The City of Swords

Session 28
they came, they saw, they screamed...

Morning arises~

Everyone feels good and well rested. Kero feels like "chicken tonight". Behrito says he wants to go back into the snow globe and unsee what he's recently experienced over the past few days. The party is ready to… sell tacos!! Kador attempts to sell tasty tacos. "These are the best tacos that we've ever eaten. They were so fresh that they… were alive!" Stewart attempts to play the taco jingle and attracts a plethora of fan girls…? Looks like the job was successful!

The party starts to head out and assembles a marching order around the caravan.

Day 1 and night 1 passes uneventfully. The party's reaction, "yaaaaaay".

Day 2, the party makes it to town. The party stops for lunch. Elleanna, Kero, and Kador hang back and keep eyes on the driver. The driver starts walking; Kero and Kador follow the driver. We all meet back at the caravan after lunch. Kero goes to "use the facilities" but ends up looking for books. No useful books were found unfortunately.

The party heads out and the rest of the day passes uneventfully. We set up our camp with an actual fire.

1st Watch – Jamie points out flying creatures nearby. Stewart believes that it may possibly be draconic. Jamie, Stewart, and Behrito have a "watch-off" between the draconic creatures. The rest of the watch happens uneventfully. They notify 2nd watch of the nearby draconic creatures that were watching the party.

2nd Watch – Giles, Kador, Tammy, and K-Bob start their watch. Kador wants to get closer to the creatures, but decides not to. The creatures start approaching the party. The creatures appear to be made of… paper? 2nd watch wakes up the rest of the party. That's initiative!

Queue battle music

The party notices that the paper dragons are rather small. Kador launches a fire arrow into the night sky. Stewart plays an inspiring song which gives the party 1 atk/1 hit. Tammy blesses the party which gives + 1 hit. Behrito starts putting on his armor. Elleanna casts magic missile for 6 damage. Kador attempts to fire another fire arrow into the swarm of paper dragons. The arrow connects for 7 damage! However, the fire was ineffective. The dragons seem to be flying toward Kador and Elleanna. More start flying toward Elleanna and Stewart. K-Bob casts magic missile which deals 5 damage. Elleanna casts spark, yet, it fizzles instantly. Kador nails another dragon for 3 damage. Giles snipes a paper dragon with a dagger. It dies and spews ichor all over Stewart. Stewart fails his saving throw and takes 2 points of CON damage. Jamie jumps up (Mario-style) in the air and strikes a paper dragon for 9 points of damage. Stewart does a whopping 10 damage! Tammy successfully storm bursts, however, the paper dragon doesn't seem to be negatively affected. The dragons perform a brutal wave of attacks which hurts the party and their morale. One of those attacks was the dragons that had been pierced would throw ichor on portions of the party (which hurts con). Once the dragons throw off their ichor, they are "safe" until pierced again. The dragons keep bleeding… bleeding everywhere. The party keeps getting hit with CON damage. After more fighting, the dragons are finally vanquished. However, the party is still ticking with CON damage for the next few rounds. Kero and Tammy frantically keep the party restored. Stewart ends up falling unconscious due to the amount of overall CON damage taken. Elleanna carefully loots the corpses. L00tz galore!

Tammy falls asleep to attempt to quickly refresh restoration casts. The party scurries to identify all of the things.

The rest of the night passes uneventfully. "Yaaaaaaay."

Next day – Kero and Tammy get right to it and start restoring the party's CON damage. The party finish up the trail to make it to the town by dinner time. The driver takes off. Giles goes to follow the driver. Kador attempts to follow the driver as well. The driver obviously sees him and is confused why Kador following him. Kador ends up coming back to the inn to the rest of the party. Elleanna also goes to follow the driver. However, she's pretending to be browsing and it looks like it's working efficiently. She notices a box being unloaded at the "Crossed <s>Wands</s> Juans". She continues to follow the driver. Elleanna wasn't able to continue following in stealth. So she goes to the closest shop, which conveniently sells magical scrolls!

Next morning, the party goes to the inn. Giles still hasn't returned. The party is slightly concerned. Half of the party (Stewart, Behrito, Tammy, and Kador) goes to the Crossed Juans. The bar has seen better days… The architecture is literally crumbling.

Kador initiates a drink-off. The elf is the first one down (naturally). Kador surprisingly manages to out-drink the dwarves and the halfling. Tammy starts flirting with the innkeeper. But, she is bad at being bad. When going to leave the "Crossed Juans", Stewart notices that the innkeeper has the mark of the assassin. Which he points out once the party leaves the bar.

Now onto the other half of the party, who are going to the "Dragon's Quill".
Elleanna purchases an oil of cure moderate wounds for 300 gp of group funds. Kiero asks if there is anything to liven up the evening. Elleanna blushes convincingly. The store keeper stutters and has some trouble coming up with suggestions. Eventually the store keeper considers shellele, and keen edge to be possible solutions. The store keeper also recommends visiting a healer or druid. Kiero persists in asking whether there is anything in the back that might be helpful. The store keeper continues to stutter, but doesn't let Kiero / Elleanna into the back.
The store keeper excuses himself to help others (being Kbob, and Jamie). Kbob and Jamie then ask for descriptions about the potions … and keep the keeper busy.

After the exchange, Kiero and Elleanna exit (with a little butt-wiggle) and walk around the back of the building. Kiero looked in a window, and saw supplies, as well as two crates that match the description of the crates we are looking for. Elleanna and Kiero barter with a couple kids to open the door. The kids play hard-ball, and demand a gold. The little girl opens the door after their demands are met. Once the doors are open, Kiero and Elleanna enter.
(for later … a bunch of money had disappeared … the kids were pretty skilled pickpockets)
Kiero and Elleanna opened the large crates, and found a 19 year old girl and 12 year old boy. Both of them were still in stasis. Kiero removes the box-kids from their boxes, and removes stasis from them. The box-kids were still unconscious, so Elleanna uses reduce person to shrink them, and then carry those kids back to the inn.
Kbox and Jamie are still purchasing potions. Eventually purchase potion of remove fear.

People re-convene back at the inn. The two box-kids are still unconscious, and Giles is still missing. Box kids are named Lewis and Yvonne. Lewis is 12, and doesn't remember where he is from (there was a lot of magic in the boxes …. he's still going through some shock and confusion). Yvonne was the oldest of a family, and was sold to pay off some of her family's debts. Yvonne says her lot in life depends on where she was sold to (she doesn't know). She would either be a servant for someone wealthy, or she could end up working in a brothel. During the ensuing discussion, Yvonne wanted to stay out of sight for a little bit.

We found that there were tracking rings around Lewis and Yvonne's ankles. Kador and Jamie broke those off with some effort. Elleanna and Kador then put the tracking rings on a street dog and squirrel, to throw off attempts to locate the peoples.

We, head to a brothel. The plan is for Kiero to enter, and to try to sell herself. Kador is to follow a little while later, to make sure Kiero is OK. Kador follows a little too closely, so they have to try to play a lover's tiff in front of a guard. Kiero goes around the back. Kador sulks away.

After about 10 minutes, Kador, Elleanna, and Kbob enter. Kador has to pay the guard two gp in order to enter. Party members grab drinks, one sp each. After 10 minutes, there is a line of girls that is brought down. Kador picks the cheapest girl, at 70gp. Elleanna picks Kiero, for 100gp. Kbob picks an awkward girl for 100gp. The three people have conversations with their counterparts. Kbob sees Violetta during his conversation. Kbob excuses himself, supposedly looking for the restroom. Kbob then interrupts Violetta and her patron, asking for the restroom location. The patron is annoyed, but Kbob dazes him. Kbob then whisks Violetta down the latrine, into the street. Jamie appears, offering a spare robe. The three try to make themselves unnoticeable.

… Violetta doesn't give more information … yet …

Session 27
Bazaar - of the Bizzare

The party prepares for the journey. Tammy picks up scale mail for 50gp. Kador refills arrows for 1gp. Kiero writes a couple pages in her tome of Cheuta. Elleanna rummages around and finds 6 potions of "cure light wounds". (Heal 1 d8+1)

The potions of cure light wounds are distributed to Behrito, Kador, King Bob, and Giles. Eleanna keeps two.

We get started on our journey. Our first destination is a small village three days away (Tow). We try to perceive, and hear / see three giant ants coming for us. (That's a good way to start our trip!) Behrito baits the first ant, and takes no damage. The next ant grapples with Elleanna. Tammy blesses the team (+1 to hit). And the third ant then sets its sight on Tammy … and stings her for 5hp and 1 strength damage. Kador shoots a fire arrow at the eye of an ant, and the ant cries in protest. The fight continues …
Interloper! A physical ant is on the table and is killed by Christie (Behrito). No XP is awarded for this combat.

… Back to the combat with the giant ants …

Giant Ant #2, which is on top of Elleanna tries unsuccessfully to continue grappling Elleanna. It misses, and then barely gets his tunic. No damage. The fight continues, and Jamie fells the first ant. (Monkly fists of fury!) King Bob slays the next ant, the one that was baited by Behrito. Elleanna finally gets away from the ant that was grappling him before it collapses.

The poison reduces Elleanna's strength to 2. Tammy is also weakened, so both Tammy and Elleanna are on the back of the cart.

Loot (covered in ant goo):

  • 225XP
  •  64 gp;30 sp
  • gems:

    • agate-10gp
    • aquamarine – 100gp
    • chrysophase – 65gp
    • garnet-100gp
    • jasper-45gp
    • jasper – 65gp
    • shell – 11gp
  • weapons:

    • masterwork morning star
    • masterwork war hammer

Kiero makes an anti venom from Elleanna's blood. The party continues for a bit, and then retires for the evening. On second watch, a giant insect is seen. Initiative!

Elleanna gets critically hit by a stag beatle for 22 damage. Elleanna gurgles at -1hp. Tammy bravely charges to the other side of the tree from where Elleanna was, for a "cure moderate wounds". Elleanna is now conscious, at least. … a round of battle ensues … Elleanna drops again. The party valiantly tries to keep Elleanna from bleeding out, and succeeds. Elleanna suddenly becomes concerned for his safety, and casts mage armor on himself. Immediately afterward, Kiero withers the Stag beetle.

  • 150XP
  • 29gp
  • masterwork battle ax
  • scroll of faith (eww, it's gooey)
  • wand of detect evil (24 charges)

Third watch … Something flying this way comes. Initiative!

A giant wasp tries to sting Kiero, but misses. … Combat continues … Then suddenly the wasp explodes in two, and Giles falls out of the air where the wasp used to be. Loot falls on the ground, from the wasp pinata.

  • 100XP
  • 24plat;272gp;257silver;187copper
  • gems

    • agate-8gp
    • agate-13gp
    • perl-8gp
    • ivory-60gp
    • malechite-13gp
    • onyx-60gp
    • rhotochrosite-12gp
    • shell-8gp
  • potion of jump
  • scroll of shocking grasp

After the tiring night, the party decides to rest for half of the day, hiding in the menagerie of bug carcasses. The half-day passes uneventfully.

The party continues for a half day, and then goes to sleep again. First watch … Initiative! Large wolves are around. We have a couple clerics that we want to gain their spells back, so we are aiming for a quiet fight. Behrito plays defense in front of Tammy, to keep Tammy from getting woken. Jamie plays defense in front of Kiero. One wolf visciously attacks Giles, and Giles goes down. The party, sensing Giles' plight, attacks the wolf on Giles. People damage the wolf and it gets distracted. The wolf then gets distracted and attacks Elleanna. Elleanna goes from full to -3 hp, and gurgles. The wolf that caused Elleanna to gurgle goes down. The fight continues, until Behrito goes Ned Stark on the other wolf, and relieves it of its head.

  • 200xp (but not sleepers – tammy and kiero)
  • 38 plat; 182gp; 153sp; 30cp
  • gems

    • azerite-9gp
    • lapiz lazul-12gp
    • rose quartz-40gp
  • potion of levetate
  • potion of resist acid – 3rd level
  • scroll of charm person
  • scroll of stone sheild

Second watch … Elleanna detects 4 giant ants coming this way. Initiative! We try to run another quiet combat, where Kiero and Behrito are sleeping still. One ant engages Jamie, and another grapples with KBob. Kador, being more used to ants, sends a flaming arrow through the ant's head, and the ant goes down. KBob manages to flip to his feet, away from the falling ant. The fight continues, and Kiero gets woken by an ant sting (only one cleric is still asleep!). The fight continues, and Behrito swings wildly … misses an ant and hits himself. Behrito gurgles. Giles then drops the last ant.

  • 300XP
  • gems

    • spinel – 130gp
    • milky quartz - 
  • masterwork chain mail

After the tiring night, the party rests through the early afternoon, to give the casters a chance to recharge. An hour after the party starts moving, perception! We see one, wait no, two! Taco-dile-supreme's (from Cloudy with a chance of meatballs). Stewart rolls for knowledge-appetite, to see if they look delicious. Sadly, Stewart's rolls aren't good enough. But, it looks like the creatures are a combination of crocodile, dragon, and tacos. The creatures are charging at us, and are moving at a surprising speed. Giles disappears, and Jamie intercepts the first one. The fight ensues, and the "salsa supreme" breath weapon causes 10 damage to a fair amount of the party. Kador gurgles. Elleanna magic missiles the first one away. That was a good taco. Stewart and Tammy bring Kador back from the brink. The next taco-dile breathed as well, and kiero went down. Jamie finishes off the other taco. Tammy storm bursts to wash off the salsa.

  • 400xp
  • 84 plat;699gp;254sp;950cp;
  • gems

    • alabaster – 10gp
    • aquamarine-500gp
    • azerite-9gp
    • carnelian-50g
    • garnite-80gp
    • jet – 120gp
    • moonstone-65gp
    • obidian-10gp
    • onyx-60gp
    • opal-500gp
    • rodochrosite-9gp
    • rodochrosite-10gp
    • rose quartz-35gp
    • smoky quartz-40gp
    • tiger eye-11gp
    • zircone – 65gp
  • art object – crystal skull – 80gp

The tacodile supreme head tastes like the best taco we ever tasted. We pick up as much we can, and try to preserve it to sell at the town, and for food! Taco! Taco taco!

After this, we emerge from the woods, we enter the plains, and see some centaurs. The centaurs nod in our general direction. We continue, and then camp. On second watch, Giles pointed out some Aurochs (wild cows), but they didn't bother us.

We made it to Tow! Finally!

We stay at the inn, the Cat's Tavern. The street outside has a mysterious sulphorous odor. The inn keeper is a female dwarf name is Anerd. 4gp per night, but the driver pays for it. There are a few cats, anna and elsa. There is also the town weasel in the barn. The party sleeps. The best sleep we've had in days (as far back as we can recently remember).

The following day, the cart driver was missing, collecting cargo for the cart. KBob stayed by the cart to see what the driver was picking up The driver came with several large boxes, that were put into the cart with help. The boxes are about 5 feet by about two feet on a side. KBob is concerned that these boxes may have people in them. There are no smells. Bob did detect magic, and found that the cargo in the boxes were magical. Elleanna checked the spells, and found that they contained stasis-type transmutation spells. In the evening, we put Giles up to investigating the boxes. Giles was gone for about 3 hours, and found that there were several young girls, and two young boys in the boxes.

There is much discussion regarding what we should do as a party. But for now, due to the contracts, we believe the only thing we can do, is to follow along for now.

Session 26
This is what happens with sleep deprivation... No promises to be made.

We are at the Bazar, in the magic shop (George's Magical Arsenal).

Elleanna gets bag envy after she sees Jamie's bag of holding purchase, and identifies the backpack that she got a little while ago, as the Handy Haversack! (Think Hermione's bag of holding, with a few different pockets.) Elleanna's bag envy was then satisfied.

The party searches for books. Unsuccessful searches were run by Kiero, Elleanna, Kador. Jamie finally found books on preserving fruit. He chooses to keep this knowledge to himself. Kiero spends an hour working on her book on Cheuta.

Kbob (King Bob) spends some similar time organizing his spell book.

Kiero (and the rest of the party) goes back to the temple to ask if anyone knows what the pattern is on their arm. Keiro is reminded that she has one on each arm. Elleanna attempts to decipher her arm, and sees a pattern, but can't make heads or tails about it. Further attempts to decipher the magic results in a headache, but no further knowledge. Kiero and Elleanna stare into eachothers eyes while trying to decipher the tattoos, but no further insight occurs.

King Bob, Jamie, and Kador decide to people watch, to see if suspicious folks are causing some of the disappearing in the market place. King Bob's stealth wasn't too good, so he ended up attracting the attention of a couple girls. He was approached by a young teenager, Violetta. Violetta led King Bob to her house, to have tea and meet her parents. Violetta lived at a flower shop. After an awkward conversation and some grilling from Violetta's mother, and a flower pot missing Kador, King Bob created some brownies to ease the tension using the small, magical metal box. And … then with some lack of finesse, King Bob declared himself to be King of a small kingdom. Violetta's mother asked Kbob to hang out for a meeting with the dad. Violetta says her dad is scary. Violetta then begs King Bob to marry her, or at least take her with him. After waiting for 20 minutes, King Bob excuses himself, and wanders away.

We look for inn options. The first inn we stayed at was "The Dreaming Archer". A second inn was available, "The Foolish Pilgrim". The party moved to the Pilgrim inn, and a few folks lived it up, and ate shark.

The party meets up and looks over the quest boards. They find that all of the caravans require a party of 10. We negotiate with one of the caravans, that say they will be OK with less, provided we pass a test.

The following day, we met Justice, the brother from the caravan person we talked to. We begin on our test, to protect the caravan through a field. After ten minutes of walking, we hear rustling on all sides. Elleanna identifies four hostiles. Initiative!

A bird, cochatrese sp?, jumps forth and attacks Elleanna. Stewart starts singing. Jamie vaults over the caravan in order to jump between Elleanna and the cochatrese, and succeeds, in epic fashion. The birds are randomly assigned to the defenders (party), and the fight continues, with birds making people a little stiff, but otherwise, the birds go away.

+450 XP; no other drops

After another 10 minutes, there is rustling. Perception! Stewart sings that there are 5 things heading this way, in an operatic voice. Initiative!

Stewart prepares for battle by, breaking out MC-Hammer pants, and singing "Can't touch this".

A giant scorpion appears in front of Kador. It misses repeatedly. Another scorpion appears in front of Kiero, and this one damages, 10 damage with one claw. The fight continues … eventually Kiero and Kador gurgle. Stewart uses cure light wounds to bring Kiero back, and Kiero helps heal the group back up. (Kador also no longer gurgles, yay!)

Stewart, in a fit of desperation swings his sword mightily and fells a scorpion by slicing off both it's stinger and head in the same swipe. 

Jamie and Bob go down. Kiero works on bringing them back up, and the scorpions eventually go down.


Kador is left with 3 strength, and can only really sit. He becomes a mounted turret in the caravan.

Suddenly, flaming arrows come from all sides (6) and hit the cart. Kador and Stewart both wrestle arrows out with their bare hands. Kiero casts storm burst and puts out all of the fire arrows.

Justice calls stormburst a good idea, and wants the party to sign a non-disclosure agreement before we embark on the journey. They will give us three days to prepare, and recommend the temple of Alyria for healing for our strength and dexterity.

We look over the contract, seems reasonable. But Bob checks magic on the contract, and Elleanna follows up, and finds the magic makes her very uneasy. We go to the barrister's office and pay 50 gp for them to look over the contract. The barrister looks over the contract, and says the language is standard, and that Justice is one of his clients.

Elleanna looks over the quest board, and finds that Violetta is missing, and the slavers are still wanted. He chooses to be quiet about that fact. Elleanna then sells a bunch of gems to get a wall of fire scroll, and 758 gp.

We Turned 25 Today!

Kiero is looting the body (of the demon we killed last session). She is standing in for Elliana's "ooh, shiny!" proclivities. Kiero has come across:

  • 400 gp
  • metal lark pendant, which is Alyria's favored animal
  • children's book (singed) written in elven
  • Celawen's brothers' book
  • small notebook-shaped bag

    • The notebook in the bag has some symbols on it, (that require knowledge plains to decipher)

Kiero appraises her stolen amulets. After Kiero hands the metal lark to Bhurrito, a door appears. Tammy knocks on the door, but there is no response. Kiero asks Celawen if she will go with us through the door. Celawen says no, that she should stay and look for her brother.

Suddenly, in a strange twist of fate, Celawen opens the door, goes through it, and vanishes.

The party, befuddled, heads back to the cracked flask for drinks. Tammy helps Kador preserve remaining orc.

The night passes uneventfully. People spend 7 copper, except for Kador, who pays 1.2gp for the night.

Kiero learns spells to read the notebook. The notebook contains instructions to become a demon. It outlines the "despicable acts that you need to do to begin becoming a demon". Kiero believes it would be "bad" if the book fell into the wrong hands, but didn't want to destroy it yet. After the reading, Kiero wrapped the book in several layers of cloth that were soaked in holy water. Then she blessed a bucket of horse water, and bathed herself in it, to wash the "dirties" out.

The book looked like it was "mundane". Some weird dude's notes on how to find a demon that you like, and then to follow them, and forge that demonic connection. After further thought, Kiero decided to burn the book, bless it, burn and bless the ashes, then mix it into a field and bless the field. There was much blessing and activity. If there where the Rabbi from "Robin Hood, Men in Tights", people may have gotten tipsy from all of the blessing. Tammy assisted with the arduous task, and the party grew tired from watching the purification efforts.

After that, the party went back to the inn. Kiero studied and reset her spells. In the middle of the night, in the inn, Kiero woke up to see a hag knawing at her, with biting and clawing. People wake up, and feel an "aura of misfortune", so Bhurrito, having failed a check, has to take two rolls for the next three rounds, and take the lower of those two rolls.

The hag must have come down through the chimney, like a macabre Santa Claus. 

Kador got a critical! At one point of damage. It is best described as a Chuck-Norris fail.

The bites of the hag feel like fire. … There is much hacking, biting, healing. Kiero falls unconscious as she is putting her armor on (the armor was off when she was asleep).

Group Loot:

  • 29 platinum; 201 gold pieces; 10 silver pieces
  • 1 pearl, freshwater, worth 11gp
  • hematite, worth 7gp
  • sardonics - 50gp
  • golden ivory decanter – 400gp (art object)

A white door appears near the bar. The party goes through, acting like a caterpillar / conga line. The party appears in a dark room. Kiero lights a torch to bring forth light.

On the opposite side of the room, there is an altar, with a body chained on top of it. When the party is half-way to the altar, initiative!

A shaggy, maniacal ape with horns and hoves appears where we saw the altar a moment ago. It is a demon. Jamie hits, and does no damage. Kador's arrow hits, and does no damage. Kiero summons a spiritual weapon, a war hammer, to fight for her. … A couple rounds go by, and people are able to do some damage. Kador accidentally shoots Tammy for 4 damage.

Not much happens for a while. Most weapons are below damage resistance. Giles continues poking at its back with silver dagger. Jamie performs a critical punch, which surprises both the demon and Jamie. Tammy finishes off the demon using "inflict moderate wounds" for 17 damage.

Group loot of the body:

  • 29gp;9sp;60cp
  • azerite – 10gp
  • crysophase - 40gp
  • masterwork sickle – 306gp
  • oil of light (magic) – 25 gp
  • protection from evil (portion, magic) – 25gp
  • scroll of dispel magic – 375gp
  • scroll of identify – 25gp
  • 2 wands;

    • wand of divine favor – 7 charges
    • wand of enlarge person – 40 charges

Jamie and Kador realized that the alter moved at exactly the same moment, and found a set of stairs below. Given a "6th sense", they closed the alter back over the stairs, and decided to rest to recharge spells. There are no doors, windows, or exits, other than the stairs under the altar.

Down the stairs, there is another room, with an altar, and a person chained to it. Deja vu!  The altar is on the opposite side of the room. (Think fire escape alternating landings.). It looks like a half-elf. Probably Celawen's brother. We decide to march in battle formation, for flanking bonuses! We see a very shiny, disco-ball-esque demon. Droning beating of wings confuses three party members (Kador, Tammy, Giles). Celawen starts singing a counter-song for the droning wing beat, to bring the three party members back into focus (and not acting like back-up dancers). Disco demon attacks Tammy, and Tammy gurgles at -8 health.

Combat continues, Jamie eventually fatigues this demon as well, and then obliterates it.

Group loot:

  • 210pp (platinum); 2116gp;130sp
  • amulent - mighty fists +1
  • 2 rings:

    • ring of protection + 2
    • non-magical (?) ring that looks very similar to the one that Bree is wearing.

      • It is an "ancient key" to something, that Celawen doesn't remember.

There is a heartwarming family reunion, after Giles releases Celawen's brother from the chains. The alter is moveable again, but we'll once again we'll close he altar and camp out. The night passes uneventfully. The next morning, Kador creeps out Celawen, by munching on orc. The party then moves through the portal. Celawen also goes through the portal after the party, but ends up elsewhere (another place and time).

The party is in a forest, in the middle of the day. We are not sure whether or not this is the same forest as we were in previously. Behrito found the river about 5 day's walk away.

We start walking, when suddenly, Tammy finds that one of her pockets is warm. It's a card! We hug Tammy, except for Giles. The Card is:

Suit of books; The foreign trader

We emerge in a bazar. There are all kinds of things in the bazar, which even include orc, in jerky form!

-12 platinum for ring removal, at temple to Alyria

Sell remaining orc to Bazar.

George's Magical arsenal, which has a magic bag that Jamie is looking for. The store has a 5% discount for clerics. He hands over a bag of minor holding, which can carry 6 cubic feet of material, 

Amulet of the remembered. Chooses to exist when it feels like it. The last time it was around was a couple centuries ago. It doesn't exist often on this plane. It comes when it's attention is drawn by a time of strife. Clerics which knew about it were travelers / adventurers that passed away recently.

people going missing on trade routes, being sold as slaves in neighboring villages. Trade routes go through the Lionel.

-2375gp; got bag of holding. 15lbs, can hold 30 cubic feet, and 250 lbs

Session 24
I'm Hungry..... So Hungry...

Onward to the throne room!

Argo was leading, some party members were following stealthily behind.

The throne room door is closed, and we see a two flesh golems around it, guarding the door.

Some discussion about whether we should fight the golems, light the door on fire, etc.

Jamie, Kiero, Kador going around building in counter-clockwise fashion, looking for alternative entrance or window without engaging golems.

See two human males with their backs to us. After a discussion with the party that was sneaking, it was determined that arrows cannot work like bullets and fly through the glass, and peg one of the peoples.

Kiero had a "really bad feeling" about everything, and we regrouped at the front of the throne room. Given Kiero's bad feelings, we discuss wandering to the temple where we found Efril. We asked Efril if Efril had any thoughts on the matter, and we received radio silence.

The party feels as if they don't remember the way to the temple …

Party regroups, and discusses what they saw. Something seemed familiar about the figures in the throne room. We think they are Wormword +

While we were walking away, we saw a dragon-horse. The party was split between a "duck and cover", "run!", and "sing kumbaya, and pull a tarot card" responses. Eventually, the party agreed to pull a tarot card before we were melted by the dragon horse.

We pulled a card with a ribbon dancer. The suit was keys. Switching dimensions was like going through a kaleidoscope. (Swirly colors!)

The party ends up in a crowd of people, in a village. The village looks like a relatively ordinary place. People appear to be relatively ordinary. Neither poor, nor rich. There is a job board, but there are only a couple postings for farm hands.

The Inn's name is the cracked flask. Kador asks for a drink, and for any information that is on the menu. We find out we're in a town called West Rey, and it is around supper time. We order dinner there, except for Kador who pulls out his Orc jerky (?) to dine on. It is 5CP per night to stay in the common area in hammocks, except for Kador- it is 1 GP for him. 

The night passes uneventfully, and we wake the next morning without a real itinerary. We ask around, and Elleanna talks with the barkeep. He has a delivery to make to the Lord and Lady of the town, and offers it up as a job to our group. We mill about town for a little bit, to the general store and the clothing store, and come back to pick up the wares to be delivered. We are each charged with a cask to take to the home of the Lord and Lady of the town.

We make our way to the house, and are greeted by the butler who directs us to bring the casks to the side door and into the cellar. We place them there, and are then offered to stay for dinner. We take the offer, but we're advised to wash up first. There is a stream nearby. It is clear and picturesque. 

We bathe, and some of us sparkle (mostly Kero, but Stewart and Bob are pretty smouldery, too). We head back to the house. As we close in on the garden courtyard, we hear music and come upon a peculiar scene. There is a female elf dancing in the center of the courtyard, surrounded by figures seemingly dancing a waltz. There is no clear origin of the music. The figures dancing around the elf seem to be skeletal. We try knocking on the doors of the house. They are all locked, and no one responds. We ponder leaving, but decide to try to enter the dancing in the courtyard. Elleanna steps forward first, but is immediately attacked by 3-4 of the figures dancing.


Elleanna takes some pretty significant damage, being the first target. As we all enter, we fumble a bit, but then Jamie punches one to death with his fists, and Kero applies some positive energy that they really don't like. Eventually we make our way through the skeletal figures and the music stops. The trance is broken. We carry the female elf back to a camp set up halfway between the house and the town. We settle down for the night to take watches, and talk a bit with the elf once she is able. She was under the trance of a necromancer when we saw her dancing in the courtyard, but upon asking her if her background is in dance, etc. she says she is not. She tries to dance when not entranced, we find she is actually a pretty good dancer, as well as a fantastic singer. We introduce ourselves on our respective watches over the course of the evening, and tell her of our own background, about Efril… She may know of Efril. We tell her about the Tarot travel. We find out that she has also time traveled? Her name is Celawen. Her brother was taken by a demon. 

We discuss going back together to the manor, and head out in the morning. We knock on the doors once more, with no response. The doors are closed and locked, as are the windows. We see the area in the center of the garden that is raised; the platform Celawen was dancing on the previous evening. There is a pattern marked on the platform. We go to inspect. Celawen tells Ellanna not to approach, and pulls out three large books from her bag; they are about demons, summoning… We browse the books together. Celawen asks if we've ever used the magic of Efril via Jamie and Stewart, since it might help it a matter like this. We haven't actually tried it, so Jamie and Stewart take Efril out and work on communicating and using its magic together.

In the meantime, Giles helps Kero break into the house. There is nothing to see on the first floor; no people, alive or undead. On the second floor, Giles pushes something on a fireplace, and reveals a safe. There are five amulets and money in the safe. Kero and Giles leave the money be until we determine who the people in the manor are, and if they are good or bad. Elleanna casts detect magic on the amulets. They're not magical, so Kero keeps them. 

We go back to deciding what to do about the summoning circle that is drawn on the platform. We prepare ourselves by placing party members with range at a vantage point, and those without on the ground if/ when something is summoned. Kero puts her foot into the circle. She sees a demon in the center and is shaken. Jamie comes up and swaps places with Kero. He takes an attack from the demon. It bites him, and licks his blood (like a creepo). Stewart sings a tune to inspire us (<s>+1 to hit, 1 damage</s>), takes the magic sword and hits the demon. Celawen also sings, and inspires us (2 to hit, +2 damage, as she inspires us a bit more than Stewart). 

We each take our turns against the demon. He does bite Jamie once more, and bleeds him a bit. Kador comes through with a mighty arrow, and critically hits the demon through the eye, coming through the back of its skull, throwing him backwards into the garden. He is KO'd, dead. Woot. 

No time to summon his other demon friends. 

Session 23
somebody's in trouble! Some Body is in trouble??

Aliana's dad (Eravar) asked members of the team how we had grown.

mission to "fix" everything. It's our fault that vampires are running around the kingdom.

went through a test … where we needed to find the floating carpet (it was on the wall, held by anti-magic clamps, so we weren't able to detect it)

Second room … banks of rings on the wall. Kador  wisely took a ring  (which turned out to be cursed).

Then we exited to the thrown room, where the King was angry at us, again, because we didn't properly introduce King Bob appropriately. So we had to either set up a trade route, or marry off King Bob. We went with establishing a trade route.

Onward, adventuring along the river!

Kador put on the ring, which was a "ring of sustenence". After three days, Kador was very hungry, and Stewart was looking tasty. Kador ate a couple days of rations, and then lost a couple hp while sleeping.

Stopped to hunt for food … deer was tastier than fish.

Stopped by King Bob's kingdom. There was a tree with a couple doors. We talked to the little door, and Argon came out, talked to us, and asked about treats. Argon was interested in trading bakers, or sweet food. Books would be OK, because King Bob likes books.

… Continuing to the elven village.

We came across the same Orc trap that we saw last time. Fight orcs. They are tasty to Kador. … Preserve them for additional days.

At the elf village, we saw a flesh golem made out of elves. Kador wanted to scout the area (gasp!) … and found nothing else.

Fought flesh golem … the party set it on fire before Kador could eat it. Looked around the village … saw no elves. Automated sentries running around, no elves visible.

Session 22
Burn Baby Burn! Disco Inferno!

Stuart discovers a chest in Elleanna's room. Elleanna searches chest, sees 10,000 platinum pieces inside. She reaches in for a coin and pulls out a staff. There is no money inside. 

Kedor and Argo pull out an item from the chest. Argo pulls out 11 giant maggots. Argo flails arm. 11 Maggots the size of humans. She continues flailing her arm. 27 Cobalts come out. They're shorter than us, but being outnumbered…well…we shall see what happens.

Argo and Kedor back away screaming. Both are high in pitch, it's unknown who's scream is who's. 

6 Cobalts start to approach at Giles. They have spears. The other 21 Cobalts have slingshots.

Giles attacks first. He stands confused by the amount of attackers who've magically appeared from this tiny chest.  Snapping back, he grabs his dagger and attacks the Cobalts doing little damage. 

Jaime 1 attacker. The Cobalt runs into his fist. Does full blown attack for 14 damage. It dies. Kills itself by running into Jaime's fist. A successful suicide run…?

Kero 3 attackers. Stuart 1. Behrito 1.

There are 5 attackers remaining. They miss their attacks.

Tammy attacks giant maggots for 9 damage. They live!

Jaime punches a nearby Cobalt.  Kills one with 10 damage. 

Kedor attacks nearby maggots with 2 daggers. He hits and kills one for 5 damage. Hits another for 6 damage – it lives.

Argo attacks maggots. Misses and somehow hurts herself. She falls on a maggot, both take 2 damage. A plus for wearing heave armor.

Kero attacks a Cobalt, deals 5 damage.

Stuart attacks Colbalt that's on him. Hits for 3 damage. It lives. 

Elleanna hit by maggot for 3 damage. The rest miss their attacks, even the one Argo is lying on. I think we have a chance. 

The chest is glowing. Tammy and Behrito are staring out the window into space…or at their feet…as they're the only ones in the group who somehow don't notice this bright glow. 

Jaime dashes across the room to the glowing box. He fails to close it with a strength of 18. it doesn't even budge. We are in trouble…

While trying to close it, Jaime saw the number 11 on the lid of the chest. "Hey guys the box says 11! And it won't close!" He slips but doesn't fall inside.

Stuart drops his dagger.

The maggots are slow, Matrix style, and miss us; except, Tammy who was too slow and took 3 damage.

New enemies emerge from the glowing chest. A clan of Bug Bears emerge with their chief and all. 15 total.

"What's a Bug Bear?" asked most of the room.

As Kero explained, "Imagine if an owl did…you-know-what…with a bear." A very good description.

Death. A lot of it is in our future. Unless we…GTFO!

The question, "What's in the box?" The way the night began, a question we no longer want answered…ever!

Elleanna pulls out a card. It looks like things – keys - are falling off the side of a mountain. We are transported with the box, which closes. We're on the top of a mountain, perched. It's freezing. No structures can be seen. We're above the cloud line. Enemies are gone. We're safe. For now.

Snow is fragile. Can cause an avalanche at any moment. Walking down may cause it to…Stuart falls, avalanche can be heard from below. Hopefully it didn't bury anyone, or an entire town.

Argo chants, "I'm as light as a feather," and falls. He rolls down the hill. Kedor falls with him. Tammy and Jaime dodge the giant armor snowball, that adds another body – Kero. Elleanna also dodges. 

Behrito also rolls down the hill. A smaller snowball slides past Stuart, which picks up Tammy on the way down. Jaime dodges the snowball. Elleanna is the next picked up by the new falling snowball. Giles dodges.

Kero, Kedor, Argo – the first snowball: Argo's armor starts heating.

Tammy, Elleanna, Behrito – the second snowball: Tammy uses Sickle. 

Hits Behrito for 5 damage. Snowball is bleeding like a cherry Icee.

The first snowball dangles over a cliff.

Behrito stabilizes so won't bleed out. Blood lost helped melt some of the snowball. Behrito feels colder on the inside and out.

Elleanna summons a pony outside of snowball in spot she thinks it needs to be summoned. Tammy also summons a pony. Her God tells her where to summon pony. Both were wrong.

Snowballs go in between the ponies like a field goal. No points scored here.

Elleanna casts magic missiles and destroys the snowballs. Argo and Kedor and Kero are hanging off the ledge. Kedor climbs up on her own.

Jaime secures 50 foot rope. Ties it to Behrito. Kedor, Stuart, Jaime, Tammy, and Elleanna help pull the rope. Argo ties rope around himself. Knot looks good, but isn't confident with tie. Somebody else ties the rope correctly and sends it back down. Argo attempts to slide rope around himself…

Giles climbs down to tie the rope around Argo. Argo whispers, "I love you" to him. Giles becomes a little creeped out. Giles climbs back up to the ledge and with one quick maneuver, he's able to pull up Argo by himself.

We tie everyone with the rope Everest style so if one falls, the rest stop them.

Threw rock off side. Heard it hit something, a soft hit, but heard by a few. Hit 15 seconds after throwing. 

Kedor notices a tiny hole in ground. "i think a bridge used to be here." 

Elleanna notices invisible bridge. Jaime and everybody throws snow on it. See the invisible bridge. Grab the rope and follow it. Bridge is 200 feet long.

Everyone is tied together so if one falls the rest catch them.

Argo shrunk. 3 feet tall and about 25 pounds. He is at the back of the line.

Kero is the first one out. The bridge sways a lot. "We need to go one at a time because it's a rope bridge." It is very unstable. We untie ourselves. Kero goes first. Shuffles across the rope bridge. Makes it across, but may need new pants.

Jaime carries Argo across in his clothes – swaddles him. They make it. He also needs new pants.

Stuart gets about a third of the way across from the edge. Gets scared and stops. Takes a knee. Shivers with fear and cold. He sings, inspires himself to stand and continue across. He makes it across.

Kedor also stops a third of the way. Stuart sings to inspire Kedor. He makes it 5 more feet and stops. 

Tammy stops five feet behind Kedor. Tammy casts spell to inspire. Tammy walks around Kedor and continues to the end.

Behrito makes it across, inspires Kedor to follow him, touches his shoulder for support. They both make it across.

Giles gets a third of the way across before stopping. Encouraged him to cross the rest of the way across.

A cave on this side. Nothing living inside it. Goes 50 feet back.

Tammy sees a notch in wall. Jimmies it. A secret door opens. Another room like we're already in. A cavern. A ring on pedestal. Jaime inspects the ring. Multiple diamonds and gems on ring along with older style symbols. Think related to Aleria.

Jaime asks, "Hey Eferal, have you seen these markings before?"

"I haven't, actually," says Eferal.

We sleep. The night passes uneventfully.

During third watch, Jaime notices Kero get up and approach the ring. Jaime, sense motive. She's being sneaky.

Kero, "I just want to look at the ring."

Jaime, "I don't believe you." He wakes up the fighters.

Ring in casing so can't touch or pick it up.

Kedor offers to stand on one side of Kero while Jaime stands on the other.

Kero to Kedor, "You're trying to get on my **** list, aren't you?"

Kedor, "Of course…" (Sticker)

Kero trips over her own feet and doesn't make it to the box. Lies there. In the morning, Kero touches the box. It's glass. It slides. It's a lid. Kero lifts the lid and looks at the ring.

Elleanna tries to touch it, but can't. It won't let her.

Kero can touch it and does. The ring materializes and appears on his hand. Kero pulls the ring off, it reappears on his finger. The inscriptions on the ring aren't magical.

Language is from Aleria's first followers. The end of a prayer. Language is old, archaic.

Elleanna can read language. The ring itself is magical, not the text.

Elleanna realigned the glass on top of the box. A portal appears. Can see through it; it looks like home. We all go through the portal. We're in a bedroom full of dead bodies. We celebrate mentally. We're home. Then we assess the situation. It looks like someone started cleaning up the room. 

Kero tips each of the cleaners a gold piece. Bodies are the dead monsters. Dead Bug Bears, Giant Maggots, and Kobolds. 

Suit of keys.

We go to the temple of Aleria to learn more about the ring and the writing on it. There must be books or someone who knows this old language.

Tammy, Argo and Elleanna go to the library to learn about Vampires.

We're led to the older section of the library. Woman taught Behrito language how to open doors to the older section of the library. Old prayer spoken to open doors. 

Takes 6 to 8 hours to find something. Jaime finds a small scroll in the bottom corner. Can decipher parts of it. Only Jaime can read it. 

Stuart can read to scroll. Remembers other legends. 

The scroll highlights different deities rings that were made in the past. Magic items that didn't show themselves unless in a time of crisis. People on certain quests for different deities. Stuart remembers bard knowledge of stories of limited powers. Don't know the powers until it triggers. Remember stories of those who stopped catastrophes. Do unbelievable things. Those, the heroes, who've helped deities have turned into avatars. It is a rare occurrence for this to happen.

Giles takes ring from Kero, wears it. It's assumed that those who are neutral can touch and wear the ring. Giles gives Tammy the ring, then Tammy gives Kedor the ring. Only those who are Neutral can take the ring. Kero holds the ring.

Stuart goes on a date with Susie, a beautiful, model-like, blacksmith. Kedor and Argo follow him to make sure she's not a vampire. Stuart smooches her, she invites him in for a drink (and only for a drink). Stuart goes inside. Kedor very stealthy when following. Stuart has drink and when he leaves Kedor is waiting for him.

Stuart messages King Bob to show his love and loyalty is for him and only him. Bob answers, "What about the other girl from the last session?"

 In the middle of the night hear footsteps in the wall. Jaime wakes up Giles and lets him know about noises in the walls. Giles has experience with inside the walls. Giles opens secret panel in wall and pushes Jaime inside, shuts panel behind him. Kedor follows the noise in the walls. Kedor visits Stuarts room, wakes up Argo, Stuart isn't there.  

Argo and Kedor wakes everybody up. Elleanna knows about secret doorway.

Passageway turns and heads towards the gardens. Noise stops in the garden. Jaime sees Stuart holding hands with someone in the garden, a female. Female is Nos, the bard. Her finger was found, removed after the body was dead. Nos is the vampire?

After duet sung by Stuart and Nos, she goes 'down' for his neck. She begins to drain Stuart's blood. Stuart is in a trance. Jaime and Giles exit passageway into the garden. Jaime grabs a frog instead of the rock and throws it at the vampire. Giles disappears from Jaime's view. 

Jaime throws the frog, screaming, "Hey Nos I thought you were dead!" He hits her with frog, but it falls with a splat. She continues sucking Stuart's neck.

Tammy casts spell 'Protection from Evil'. It hits, she repels from him, but Stuart is not broken from his trance. 

Vampire stabs Elleanna with a dagger. Stuart attacks Jaime for 3 damage. Kedor attacks Vampire, does 7 damage. She's confused. Behrito casts Smite Evil and attacks with silver dagger, does 8 damage. Giles attacks from behind with a wooden stake. He lodges the stake into the vampire. She looks alarmed. Elleanna does 4 damage with Heavenly fire. Argo attacks with the Trident, misses. Kero casts Hold Person. Failed cast. Stuart frees himself from Vampire's trance spell. Tammy attacks with shield. Misses hitting the stake. Jaime punches Vampire for 10 magic damage. She retreats, climbs up the wall. Jaime, Elleanna and Tammy are within range of attack. Jaime does 7 magic damage. Elleanna missed punching stake. Tammy misses attack. Vampire gets to top of wall and turns into a gas. 

No chance of conversion.

Tammy gives Kedor the group magic sword.

End of Session +750xp

Session 21
Don’t tell the elf!!

There's a body in the courtyard. It is a fairly well-known Bard that has been mauled, but unable to tell by what. There is a note that was in her hand that Elleanna found on her assessment aka looting of the body. It is torn, but by the half that is still legible it seems to be a note of invite to the ball? We check to make sure Wynwood and uncle are still in their separate prison rooms, and they are. We decide to rest, and wait to investigate further in the morning. There is a package at the door for Jamie. It is an amulet (of protection from disease). We have a descriptively and literally (thanks to Kero) divine breakfast. We head of the check out the body. It is determined that the blood has been drained from the body. Argo let's out a resounding whisper:"vampiiireee". After a bit of evaluation by Kador and Elleanna, we find out it was indeed an attack by vampire(s?). The attacks have been only on Bards. We go back to where the body was found to try to find tracks or any sort of obvious disturbance, but there are a lot of tracks, and no obvious leads. Elleanna talks with her dad to discuss the killings. There was no real discussion of vampire(s?). Jamie talks with Efril, but doesn't glean any info. Behrito is trying to tell what kind of vampire we may be dealing with. And onward… Lunch is also divine (thanks, Kero). Giles puts himself out as a distraction. Btw, he can dance. He's also shiny.  We decide to take a survey around town about popular bards. We get : Ameline, Kirsten x 3, Jaque x 3, Conrad, and Knos. We find out that Jaque is playing at the castle, as is Kirsten. We decide to go to the show, and prepare for vampires.

We listen to an amateur group of bards as openers, and then the four headliners do their sets. Ameline sings a unicorn song and does well. Jaque does a standup routine, but it's pretty heavily anti-dwarf, and as there are a lot of dwarven audience members it doesn't go over well. Kirsten plays the harpsicord well, and Knas sings as an outstanding closing performance. The show breaks for a bit, and there are desserts. We mingle, and Stewart asks Knas to duet a bit with him. She does, and they do well. We check out the audience as they perform to see if there is any undue attention. 

A creepy guy invites Stewart out for a drink. He chats him up a bit. It is extraordinarily awkward. Stewart checks to make sure the rest of the party sees that he is talking with this guy, and then agrees to go for a drink. They order, and the guy drinks. Stewart is handed a drink, and takes a sip. His vision begins to blur, and he is unsteady. The guy "helps" him to his feet, and takes him upstairs. The party follows. Argo yells "FIRE!". People in a few of the rooms emerge. Tammy tries to break a door down. She is successful. They're not in there, but there is a couple in some fun positions… Argo also knocks down a door, but they're not in there. Behrito goes for another door, and is successful in taking it down.. they're not in there. Jamie goes for another door. Kero helps. Stewart is in there! He is partially undressed. Argo yells "He has a girlfriend" to intimidate the guy, but he is unfazed. Behrito runs at the guy and knocks him unconscious. We take Stewart back to sleep it off. 

The next morning, we find out Ameline went missing. The guard dropped her off and returned, but she is not to be found. We go to her house to investigate. Argo finds a piece of a note. It is actually the other portion of the same note that was found in the first Bard's hand. The door was locked. There is an unlocked window. Everything else looks in order. There is a basement here. Tammy goes down the stairs, and feels a draft coming from behinds some barrels. She points it out. Argo moves the barrels. There is a definite passageway. Notably, it does not appear to be the same type of passageway as found in Kero's hometown. We determine our marching order and head in. As we progress, we start to realize we're in a sort of sewer. We come upon a hatch. Kador tries to push it up, but is unable. There is sunlight, and there are definitely people beyond. Jamie then comes to try to push the hatch up. After several tries between Kador, Jamie, and Giles, Jamie is able to push the hatch open. We emerge from the sewer grate, and come up to some strange looks. We're in the middle of a market. We wander about. Giles swipes a dagger (of course). We decide to split the party, half goes back below into the sewer, and the other half stays above ground in the market place. It is a beautiful day to be above ground. Not so much below. Once we see there is nothing remarkable about this sewer, and no magic, we all emerge to meet up with the rest of the party above ground. We travel along for a bit, and some party members notice a trail of blood on the ground. We follow the blood trail. Giles wanders off a bit, with Kero close behind, and he stumbles upon the scene of a possible struggle. There is a body, and the group investigates. The bard is dead, in her pajamas. We submit a report.

The next day, three more bards are set to perform. Johanna, Knas, and Kirsten. Joanna does okay, Kirsten does well, and Knas does awesome again. They finish their performances, and as the night starts to break up, Stewart approaches the three bards. He proposes a plan of having two of them stay at the castle under careful watch, and if one goes home we follow them to see if anyone tries to harm them. Johanna and Kirsten are not swayed by the proposal. Knas agrees to stay at the castle under guard.

We split the party and follow the other two bards home, and try not to be obvious, because they didn't really want us there… The night is uneventful. Both bards are alive in the morning. We return to the castle. Knas is in bed with the guard, and alive. We kind of barge in. Argo tries to find a hand mirror to make sure we're not in the presence of vampires, and to use in the future. Stewart has a bit of a fit of jealousy. We decide to sleep, since we've all been up for quite a while. 

The next night, there are three bards playing: Johanna, Kirsten, and Conrad. Knas was set to play, but does not show. We go back to her room in the castle to see if she is there, but there is no sign of her. There is a bit of blood splatter… The original guard is sleeping, and the guard that replaced him showed up and she was already missing. As she disappeared during the day, we decide to look "where the sun don't shine" within the castle. We don't find much when we search the crypts and dungeon. We eventually come across shreds of Knas's clothing. We're running out of bards… We don't find a body, but after further searching, the guards find a finger. Stewart identifies it as Knas (because he has creepily watched her hands thoroughly?). 

The next night, there is another performance. Johanna does well, Kirsten doesn't do too well, and Jaque does average. The night ends, and we watch as the bards disperse. We go to sleep. We wake up for breakfast. The guards inform us that the bards from the previous night's performance are all still alive. The breakfast is divine. 

We decide to go to Knas's house before tonight's performance at the castle. Everything is locked. Nothing seems to be disturbed. We head back to the castle for a big night of bard performances. There are 6 set to perform. After they finish, Stewart proposes that they all stay at the castle with protection of the castle guards. Kero wins them over with her diplomatic wiles, and they agree to her request/ terms. We go to bed for the night. 

The next morning, Stewart does not make it to breakfast. He is not in his room. Jamie tries to communicate with him telepathically. No response. All of the bards are dead, as are the guards. Stewart is among the bodies, and bloodied, but alive. There are 24 dead, among the bards and guards. 

We ask around, and find that someone resembling Stewart was in fact out and around on grounds the night before. He said he was going to visit his friends. We have Stewart shower and try to pull himself together. In the meantime, Ellean(na) attempts to detect magic and finds magical "residue" on him. Stewart has been impacted by a spell, Dominate Person. The magic is dispelled. 

Session 20
there's no use crying over every mistake, you just keep on trying until you run out of cake

The party is in the town tavern, and suddenly see Wynewood beckoning the group over. We're not sure how he knew we would be here, or how he got here. He hands Ellean(na) a scroll that has a message from the kingdom, indicating that his/ her father has been assassinated by a known associate of Prince(ss) Ellean(na), and that we were all to be brought in for a hearing. There is a brief secret message within the scroll "please be careful", but we do not know who actually wrote the message, though signed by Lady Makenna Garrick, the Ervavar Council Chancellor. We are transported back to the kingdom by Wyenwood, by holding onto his arm. We find ourselves right in the midst of the council. Giles is shackled and bloodied in front of us as the accused. We are taken down to the servant's quarters and detained, two per room. The guards allow two of our party members to speak with Giles, but only briefly. Ellean and Stewart go to speak with him to figure out the details of what happened to the King. (Stewart and Jamie confirm they have their telepathic connection back). Giles mentions that he had an idea that something bad was going to happen in the kingdom, and had come back to keep an eye on the king. He was hiding behind a wall in the King's chambers to guard the king while he slept, and on one of his night watches, he saw Wynewood come in and use magic to kill the king, and he was unable to stop it. Wynewood, realizing that Giles was there, decides to frame him for the King's murder. Back in the cell, Bob finds a note in the wall, which basically states that there are still loyal subjects of the King, and that if he needs anything to ask discretely. It is signed "LT", but we do not distinctly remember an LT as a name among the council members.

The party passes the note around and Jamie communicates the message telepathically to Stewart. When Stewart and Ellean walk back from meeting with Giles, Stewart asks the guard if it would be possible for Ellean to see the King to pay her respects. The guard took it offensively and abruptly advises Stewart that he should be careful what he says and that people have been killed as punishment for less. Stewart apologizes and Ellean and Stewart proceed to return back to the cells with the rest of the party.

The next day everyone meets up at the council chambers. It is suggested to visit the king in order to see the wounds. When everyone goes to the catacombs to investigate the king, it's revealed that the king is missing. Tammy tries to stealthily brush up against Giles in order to try and drop some hairpins when she goes to flair her hair. Of course, she ends up tripping over him and fails.

Back at the council chamber, the trials continues with questions to prove Giles' innocence. Kedor mentions that Wyn Wood had actually attempted to kill the party with his dragon horse. With this new information, the chancellor advises that Wyn Wood's character is being challenged and the trial will need to postpone. Corvin tries to intervene, but is immediately denied by Lionel. The trial will need to be delayed.

Miles and Giles express their disgust for each other. Giles lets the party know about Miles' recklessness and how it led Miles murdering their family.

The next morning, the party meets in the king's chambers. The party sees Ellean's father is alive and well! It seems that he was able to be successfully resurrected. Ellean and the king talk about the situation at hand. The king asks the party for some input on what the appropriate action should be against Wyn Wood and Corvin. Ellean lets the king know that we have Eferil intact and that we have a lot of credit from Eferil due to saving the kingdom. Since the party has new information regarding the sickness and possible details otherwise unknown, the king suggests that we should share this knowledge with the clerics of the kingdom to help. Tammy and Kedor tags along with Jamie to help the cure the people of the kingdom from their sickness. Burrito and Argo go to the library to research further details about the sickness. Unfortunately, the party was unable to find any additional information regarding the amulet and the sickness.

After the party reconvenes, we notice that Jamie and Stewart start glowing blue vividly and the glow is warm to the touch.

Mental note to the party: see if we can possibly utilize a location spell to help find the amulet. We'll speak with the mages to gather more information regarding the amulet.

Chancellors who attended the trial:

Martha Benson

Wert Kent

Lionel Tatersul

Alden Brent

Lacie Alston

Dustin Shelby

Makenna Garrick

Session 19
it creeps and crawls.. and glides and slides across the floor.. right through the d....

The whole party is back, and congratulations are in order. Elleanna, Kero, and Giles have wed. Argo comes back to find this news, and wishes them well (surprisingly?). We start to discuss where the party wants to go.  There are a few options: Gem route/ dragons, which is 19-22 days one way, metal route/ dwarven city, or spice route which pays shite. We decide on the gem route, and begin our journey. Upon camping out the 3rd night, Jamie and Stewart hear a rustling noise. The party wakes up a little at a time. Initiative! There are 5 spiders! We struggle a little bit with the surprise, as most of us were sleeping, so without armor, but eventually take two out. Then three. Five dead spiders! Elleanna loots the bodies. 50 GP!  Fourth day passes uneventfully. Night watch, first shift hears a noise… flying insects? Wasps! They go for Tammy. We try a variety of attacks, and Giles ends up finishing them off with a cone of fire (he can do that now?). Day goes okay. Onto night five!  First watch hears a familiar-ish noise. Swarm of bats! Giles immediately crit fires them.  A couple more hits, and Kador finishes them off with fire. The next couple nights pass surprisingly uneventfully. On the 8th day we come upon a structure and see a controlled fire. People? The ranger scouts ahead! There are two people in robes atop an altar. There is a fire off to the side, and two green pods that they are worshipping. One of the two robed figures notices Kador. "Halt, who goes there?" "It is I, a lone scout that has been hunting the dragon that has been plaguing this land".  The robed figures magic missile Kador! The pods release. These are Mages, and the pods are mind slaver molds, our Bard determines. Behrito senses that they're super evil. We forget trying to be diplomatic. Giles casts Obscuring Mist, and the party makes a break for it. We manage to elude them, and it seems as though no one has followed us. We make camp for the 8th night. First watch hears rustling. Stewart: "Guys I think I hear more XP". Initiative. it's a pack of UNUSUALLY LARGE WOLVES (ULWs). They're evil. They focus on Argo. Giles has another episode. His eyes roll back and starts swearing in Celestial again. He's foaming. The wolves miss Argo, and Kador attacks. Giles did something to provide +1 to attack (morale) and saving throws against fear. Stewart begins to sing- +1 to damage, +1 more to hit. Wolf goes to attack Giles, the Spark that Elleanna started combines with his other wounds, combusts the wolf, and he dies. Jamie punches a wolf to death. Two wolves down. The wolves continue to attack. They're brutes. Argo kills a third wolf. Jamie kills a fourth wolf. Five wolves remain. Giles takes down another wolf, by fire. Kador kills another wolf by short sword. Jamie punches another wolf to death. Elleanna kills a wolf. Bob finally gets a kill, and the wolves are gone. 162 GP & 87 SP & 175 CP. There are a ton of gems, and a scroll of shocking grasp, scroll of water breathing, wands of magic missile x2- Elleanna with 31 charges, Bob's has 25 charges. We move on. Day 9 is surprisingly uneventful. Day 10 is also surprisingly uneventful. 10th night, third watch, something's coming… Is it XP? We'll find out. There are four rustlings. Zombies! We get the jump on them a little bit, since they're lumbering towards us. Jamie takes one out right off the bat. Tammy blesses the group. One zombie slams Elleanna. Giles starts one on fire. Elleanna kills another via magic missile. Behrito nearly decapitates one. Bob magic missiles one to death. Jamie finishes off the last. Loot the bodies: 26 Platinum, 272 GP, 220GP, 1200 CP. Tons of gems. Onto Day 11… As we're walking, we come upon another structure and fire, close to the road. There are people in robes, and more pea pods. We detect that they're evil, but as they're not doing anything obviously wrong at this time, we cannot kill them (lawful goods, ugh). Kador goes in to chat the up, and asks if there are any dragons in the area. Surprisingly, one responds positively that a dragon went that-a-way ABOUT 58 minutes ago. Kador also sees a burning hand sticking out of the fire atop the altar. He inquires about the hand and pod people. They magic missile him. He's downed. We roll initiative, but Stewart takes an opportunity to talk the evil mages down. They surprisingly find that we're not a threat, and let us on our way, as long as we go on about our business and stay out of theirs. We flip a jade their way for the trouble, and move along. Elleanna notices that the hand in the fire bears Kero's family crest.  Dun, dun, dun. Considering it could be Kero's brother, we decide to turn around and recover the hand from the fire, to possibly revive him at some point. The tanky non-stealthy people decide to just make their positions known. Argo up front, and Giles behind to heal. The rest of us plan to ambush as Argo and Giles distract. Argo's armor takes on a life of its own and propels him forward at a great pace. it looks like he is going to run into one of the mages, but runs right by into the fire, and trips. As they're distracted and pursuing Argo, Elleanna magic missiles one using the wand. One is killed. The other tries to magic missile, but we all converge with multiple attacks, and it is not long before it is felled. We loot (at least get our jade back).  Loot: two scrolls of summon swarm, wand of bless, wand of reduce person – 49 charges, 21 Platinum, 230 GP. We take the hand, and Elleanna places a couple fingers in a vile and takes the bracer with the family crest on it as well. 

P.s. Giles is Miles


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