The City of Swords

Session 13
Maybe you have Triskaidekaphobia? That will be 5 cents please.

We make our way to the second shop and inquire about the costs of wares from the dwarven shop

keeper there. He is not impressed, and we cannot afford his metals. We attempt to make him a living

pie, but the tin only produces apple tarts (which are not alive OR regenerative, but are OBSCENELY

delicious). We decide to head back to Gwen’s to see what we’re able to forge from the metals we’ve

purchased so far. We arrive back, after an uneventful trip from the shops. Gwen is still asleep. Argo

pets the hair. We try to find materials to forge weapons, and decide to explore Gwen’s fortress. Argo

ventures down a hallway, and finds it is full of armor, some of which would fit him. Elleanna advises

against it, but Argo adds a mental note to ask Gwen about it later. However, he is compelled to try it on,

and it is wonderful and shiny. It has a magic aura (abjuration). We find a map! We decide to trek

around a bit. There is a human village, dwarven village, green field, and fey forest.

p.s. Brianne has- 4 Lbs Adamantium & 2 Lbs Glass Steel

We decide to go to the human village, and there is a festival in progress. It’s for Gwen! There are some

weapons for sale, people wandering, Arts & Crafts, and bards playing music. Stuart listens in on the

music for a bit, and decides to start playing. He does okay, and makes a bit of coin.

.1 automaton- 6 apple tarts

2 copper- 5 apple tarts

Grains of living steel & automaton- explode :::REROLL:::

4 apple tarts

We sell 9 tarts! 3.5 SP each! We sell 1 more tart!

We use more automaton (2 pieces) and get a rhubarb pie, and 4 small chocolate cakes.

1GP a piece for the chocolate cakes

Whole pie- 4GP (8 slices) 6” pie (there was an offer for 6GP for the whole pie)

Argo and Elleanna go check out the town board for possible jobs

Cows/ livestock are going missing, a second job is for house pets also going missing

There is a guard job for an actor

Elleanna goes to inquire (with Nancy) about the jobs for the missing animals

We sell 4 more tarts and 2 little chocolate cakes (made a platinum+ some silver so far)

We replenish stock- 4 apple tarts, and 3 more chocolate cakes

We sell 1 tart and 1 chocolate cake- (3.5 SP and 1 GP)

We sell the rest of our tarts- 3x 3.5 and our cakes (+3GP)

We make: 2 chocolate cakes, 1 apple tart, 6 apple tarts

1 pinch glass steel= 5 strawberry cakes (with strawberries and cream on top)- 3GP a piece??

1 pinch of adamantine= 25 shortbread cookies (minus 1 that Elleanna “steals”), and minus two given to

little girls that we made cry while asking about their missing pet.

We decide to sell the remaining shortbread cookies for 5SP a piece

We sell 1 choc cake, all tarts, all strawberry cakes, and 8 cookies

Kador realizes she a ranger! We can get on the missing animal detail because she can speak with


We make 6 lemon cookies, 5 apple tarts, 2 more lemon cookies, 3 chocolate cakes, 2 rhubarb pies

Sell: 1 rhubarb pie for 4 GP

All choc cakes

2 apple tarts

All lemon cookies

Sell 11 shortbread cookies

Total baked good sales = 35GP and 191.5 SP

We wake Gwen up. She has a candle-making class event that we all attend, along with the villagers that

signed up. Elleanna does well to make the dragon. Bob makes a wax ball…

We present Gwen the last rhubarb pie, and we all split it, and show her the ale that we sent back for


We decide to get the day going. Kador wants to check out some of Gwen’s armor.

Jamie notices that Gwen has a cylindrical tin on her. She explains that it’s her “never-ending cookie tin”.

Gwen like: Punching, Bricks, never-ending cookies, spikey books

We go back into town to tell Nancy that we’ll take the pet case. Citizens are offering 51 GP if we solve

the Mystery of the Missing Pets.

We wander into town and come upon a cat. Its tag reads “belongs to Suzy” and her address.

We find our way to Suzy’s, but we decide to let the cat roam and follow it around to see where it goes.

We follow it down into a sewer!

We try to stealth. It goes okay, until it doesn’t… clunk, splash, son of a bitch! Ouchies.

Kador spots something that takes us down a hall. We don’t notice much. Elleanna realizes it became

super quiet- no sewer noises, etc.

We were fired at by a crossbow arrow. Jamie turned around and saw a group of Drow. They say “die” in

Drow. Jamie tells us in common “they don’t like us”. They attempt to attack Jamie, but miss.

Argo hits one, and it dies. Bob hits one, and it dies. Drow hits Elleanna for 1 pt. Elleanna sets one on

fire. Drow hits Jamie. Bob gets an opportunity attack on one; it looks good (nat 20) and whiff (0

damage). Kador kills a Drow. Argo takes his swords and baseball bats the head of a Drow off, which hits

another Drow, and takes ITS head off, which then takes out two more.

Hopeless Drow and the Lost Kittens

Jamie punches THROUGH a Drow and pulls its heart out

We finally kill the last Drow, and LOOT the bodies!

We find gems- Crystal has totals, 26 platinum, 265 GP, 190 SP, and a scroll (shadow anchor-


We find Suzy’s cat in one of the bags (Alive!), but they also have animal bones in the other bags.

We stumble upon an alcove that appears to be the living area of the Drow. Kador finds a box with +20

platinum and 190 GP.

We take some animal remains, the collars, and Drow bits to show Nancy.

8GP total for lodging, which includes baths and dinner.

The night passes uneventfully. We bring our evidence for Nancy, and she provides us the reward of:

51 GP 230 SP 1200 CP- gems!

Masterwork Leather Armor- for humanoid

Magical items- 1 oil of erase, 2 oil of light, 1 scroll of divine favor, 1 scroll of protection from evil

Session 12
Curse You!

Stuff…. decided to go back to dungeon.

checked Alleria room(detect magic found room is glowing faintly blue), found nothing. moved to converted cthullu room(det mag show faint green glow). Upon entering, the exits sealed.

Kero used divine guidance and found something in hand of alleria on floor mural.

upon removal, whole party had to save against psi blast and holographic lady appeared.

Sonnorae, holographic lady from mural of Alleria in converted cthullu room.  She has a very melodic voice.

She offered the party a tool to assist us in gaining strength, but the tool was not to be used lightly, not for the faint of heart, and use it with caution.  The tool that was given was an ornate deck of cards bound in a leather strap with a fancy picture of the goddess alleria on their back.

once the deck was given to kero, she disappeared and the room unsealed

Elleanna casts detect magic, and is temporarily blinded (like staring into a mini sun).  The cards are bound by a leather cord.  The backs of the cards are ornate, with the goddess of Aleria.  There is a card with a wanderer and books. The tool she provided (cards) is not to be used lightly, not by the faint of heart.


We go to another room in the dungeon (#4), and find a ladder leading up to a catwalk with something inscribed on the north wall.  No one is able to decipher the language upon immediately seeing the wall.   There are construction materials strewn about the catwalk.  Kero casts comprehend languages, and the inscriptions on the wall read “left, straight, right”.  Elleanna finds a magic glowing brick.  Bob finds a blueprint for a weaponized book cover.  We head out to the left, through the archway into one of the doors and enter the next room.  It’s not magical, and there is rubble (since the ceiling collapsed) and a ladder.  We carry on to room 8.  Our trip there is uneventful.  There are no new bodies, and no fresh blood there.  There is a set of stairs.  Kador leads the way down to a door, and attempts to “detect traps”.  Kador opens the door, and it leads to a brick wall.  Argo is going to attempt to break through the wall.  It doesn’t work.  The brick wall is immovable, and it doesn’t seem to be hollow behind the wall.  Kador sets the door and room on fire.  It gets smoky in the hallway, but nothing happens to the door.  We go up the stairs to check on the room where we once heard muffled voices to check it out. We hear slithering as we’re walking down the hallway.  It’s a snake.  :::Roll initiative!:::

It is a venomous snake! More snakes- There are two snakes! More are coming…

Bob tries to throw his staff, but in the narrowness of the hallway ends up hitting Kero.  Elleanna tries to flame it, but it resists.  Kador goes at it with a dagger, and hits with one of her attacks, doing some damage.  Kador hits again for a bit more damage.  Stewart hits one by Argo with a dagger, and kills that snake. Bob throws his staff at one of the other snakes that is already badly injured and inflicts slight damage- it dies.  Kero uses a touch attack against another and hits, does a bit of damage. Elleanna uses ray of frost, and inflicts a little more damage.  Jamie goes up and punches the snake, it dies…

Our party skins the snakes and harvests some venom (Bob borrows a vile from Elleanna).  We get to the door, covered in snake guts, and still hear voices on the other side.  Argo goes towards the door to try to force it open.  It is locked.  Someone on the other side pulls it back closed and locks it.  Elleanna throws the brick against the door; it hits and returns to her hand (boomerang brick!). Jamie throws against the door, the handle falls off.  Argo throws against the door, and keeps going, and going, and going.  Eventually the faceplate falls off, and destroys the magical component.  Argo takes major damage, and all his clothes (and any items that are not metal) poof, except his chainmail, which is burning into his skin.  He passes out. 

The door is still locked…

We cast light on a dagger and slide it under the door, along with another dagger to look around.  We see a key hanging firmly on a ring on a belt. 

We are unsuccessful in opening the door.  We rest in the dungeon and exit, ending back up in the basement of the brothel.  We go back to Kero’s house and rest.  Argo gathers some items that he lost in the great magical ka-boom.

Elleanna pulls out the tarot deck to check out the cards.  She shuffles them and finds the suits to be:

Keys, Hammers, Stars, Shields, Books, Crowns

We are transported to a different place, and it triggers a memory:

“Sonnorae is from a Verisian family that wants to preserve lore during an age of darkness”.

Wanderer was under the book suit

We appear to be in a fortress.  There is a woman sitting on a dias (?) She is wearing chainmail, and has tons of weapons.  She looks incredibly strong, and has a brick on her hip in a holster.  She is a human, with blue hair.  Her name is Gwen Azure! (she has no eyebrows).

She notes that we’re lacking beer and weapons.

We had a little bit of food, and then get into a drinking competition.  Half the party passes out at the first round.  Then everyone but Jamie drops on the second round.  Jamie finally succumbs in the third round.  We all wake up in the morning in individual quarters, all with massive hangovers (except Jamie).

Gwen meets us in the morning for breakfast (leftover Boar from the previous night’s dinner).  Gwen walks us down a couple sets of stairs into a giant forge, with a 40 foot heat source, giant set of bellows.  She asks Argo to push the bellows. Jamie also attempts to push the bellows, but both are lacking strength.  Gwen is able with one arm.  She advises that we are lacking strength.

In the meantime, she asks us to recount our story to figure out why we are here.  Jamie gives a background of our travels thus far.

Stewart tries to seduce her…?

She has a dish with images of deities.  She is swirling coins around in the dish.

She goes into a deep trance.. 12 hours pass, the fortress is devoid of food / beer, etc.  The fire has gone out.  Kador and Kero get the fire going again.  Gwen is still in a deep trance.  We attempt to wake her with various distractions (touching the brick, scent of baked goods, Stewart fainted)…

We try adding another coin to the dish.

We think of various things to do (some stupid). We decide to wait until morning.  “Okay, I will wait to do something stupid till morning”- Elleanna

Elleanna attempts to wake Gwen; it doesn’t work.  Argo decides he will flip the coin dish out of her hands.  It does not go well…

Kero throws a coin into the dish, and gets sucked into Gwen’s brain! The rest of the party sees her go into a deep trance.  Gwen welcomes her to her brain, and Kero feels the need to cower, so she cowers…

Other members of the party attempt to throw a coin in to join; Stewart ends up making it, and joins Kero in Gwen’s brain.  No one else is able to join.  There is now a protective glow around the three: Gwen, Kero, and Stewart.  He sees figures that possibly look like deities in the distance. They are the deities that Gwen worships, which are on a separate plane, so we are not familiar with them.

Gwen says she thinks she knows what we need to do, and they break the trance and come back to the rest of the party waiting in the room.  Gwen says that we need to gather materials from the dwarves in the East.  She only specifies that we need to gather the best materials from the dwarves; they have some sort of metallic crystal.  Gwen tells us to go, and then passes out…

We sleep at the fortress for the night.  We wake, but there is still no food, as Gwen is unconscious.

We attempt to move Gwen.  Jamie and Kero do okay.  We end up touching Gwen’s head, and find that her hairpiece is alive! Kador does a nature check, and finds that it is not natural.  Gwen’s hair tries to follow Stewart out…

Kero tries to reason with it, to persuade it to stay with Gwen.  It then suctions to Argo’s head (after he said “you can sit on my head”), and forms into eyebrows.

Elleanna uses “magic device” and finds out how to move the hair.  Now it’s stuck to her hand, and then manages to coax the hair back onto Gwen’s head.

We set off to the dwarves, and after a few days we make it to the dwarves unscathed.  We come up to a large gate.  There are dwarven guards, but the gate is open, and people come and go. 

Kero speaks with the dwarven guard, and finds out that we need to go to the North side of the mountain for the mine and materials we are looking for.

Dwarf guards beard charisma is… sexy.

1st level – market of gemstones etc, possible diamond dust

4th level down we might find Master Raglor (sp?) who is one of the best in his craft

There is lots of jewelry in the market, gemstones, shops for food, and a plethora of beer stores. 

Argo asks if we should ask where the best beer is.  (Crystal/ Elleanna “do you want to start a fight?”)

We attempt to pick out a beer for Gwen- Stewart asks for a sample shot of dark stout, takes a small sample shot from the shop owner, and promptly passes out.  (He learns a valuable lesson—do not fuck with Dwarven Ale, it’s potent stuff).  The remaining awake party members ask the shop owner if he knows Gwen Azure, and her preference for ale? He pulls out a flask/ skin, and suggests it.

It is 36 GP for beer, 4 for delivery.  Elleanna covers the cost, and a runner is sent to deliver to Gwen on the party’s behalf.

We begin to browse for gems, and to possibly find diamond dust.  Stewart begins to ask around.  He finds a female dwarf and she points him in the right direction to the Sparkly Badger (while hitting on Stewart).

He ask about the costs of diamond dust here.

Session 11
Your party has encountered wandering adventurers... What do you do?

"It's dangerous to go alone…TAKE THIS!"

 Steward: "She wants to kill him and i'm trying to talk her down to just big mutilation,"

Elleanna received a note: We are coming for your family. regards, WW

She blurts out that she believes that it's Windwood and that we need to go kill him. Everyone just kinda goes with it before actually asking why she's saying this now. Elleanna shows off the note.

"Where do we start ? The brothel." "Going to look for the cousin that we saw in the Temple of Death in the Brothel? Yes."

"Guys we need to do something so we can introduce these guys. Go to the brothel,"

Steward sets up to start his gig in the brothel: does a good job. Def better than his jail song.  

Kador: There's this mosaic up on the second floor that just calls to me.

It's a mosaic of the Goddess of Love, she's holding a staff with a globe on top of it. The globe looks like it's snowing in the mosaic. Everyone keeps on trying to see the into the snowglobe easier. 

"Can we ask Ethreal to become the divine mallet?"  :  Kador

"Kador, why don't you just shoot a flaming arrow at it"  :  Elleanna

Jamie pulls out the snow globe from the mosaic. Elleanna tries to break it by just dropping and all it does is bounce on the ground. We see some people and a pony. The pony is grey, his name is Sparkles. Kero drops it onto the flagstone and it breaks open to reveal 2 guys and a pony. One average (5'11'') and one short (4'11'') and the pony is 11 hands tall.

Len is the short one and Thom is the average one. They don't seem to remember anything other than their names. We decide to take them back to Kero's home to feed and water them. Kero explains that we were looking for Dickassiness (windwood). recap of some background

Len drinks from the Ethreal mug and feels happy n nauseous.

Pony is male, stallion. Good disposition

Finally gets around to introductions

We go to the temple of Aleria to see if anyone recognizes Thom and Zen. Meet up with the head priest. He doesn't recognize Thom or Zen, but knows Jamie, Kero Bob, Steward, Kador, Giles.

Priest starts questioning why they are here and why is Ethreal in this plane? He is legend. Looks at Jamie's and Steward's scars; asks how they got it.

Elleanna is once again sick according to the priest. The priest went to take Ethreal and once he has it the priest disappears. A note: We will succeed at this. WW

Finds the real priest in his office, dead. Looks through the paperwork and finds stuff on Len. Kero goes down to get someone and let them know about the priest's death. 

The lady to take care of the dead priest recognizes Thom and Len (now Bhertio). Thom is a priest and Len is a Paladin. Bhertio (Tio), apparently has a sister and should go see her. Thom has a wife.

Priestess to Thom: "How's your wife?"
Thom: "I have a wife?"

Asking the priestess about Efrill and the amulet.

The amulet is similar to the staff of the favored: it can change shape.  last she knew it was taken off plane to hell. The amulet of the sacred cure named arwen.

Session 10
(Or There and fun again!

Gabe broke before game even started: all the laughing and snorting.

Elleanna woke up, as did the rest of the party.

Kero started asking her dad on what happened: how did they get him for embezzlement, how did mom get sick, what happened?!?!?!? 

20 minutes later: "Daddy, I know to use protection,"

20 more minutes later: Dad didn't do anything (no shit). A month ago accounts running dry and tried to figure out who was doing it and got too close. Ended up in prison and then in the dungeon. Didn't know about his wife being sick, but was glad that she was better and that Kero was good. We updated him on what was going on as well.

Knew that the sister was married off to the dwarves (Father approved of it). Brother sent off on a trade route, but need to get him back…alive most preferred. Father fears that they would send the brother off on the most dangerous route.

Intermission due to technical issues*

Funds started disappearing about the same time as the change of the council members. Needs to find out who is doing this embezzlement, where the old council members are (if still alive) and clear Kero's and Stew's Fathers name. The three prisoners are going to tag a long incase they notice and recognize anything. 

Father's feelings on Brima: Feels like she gets a bad rap because of her mother. Numbers don't add up they take it out on her, but she was with them (prisoners). But she could be a plant, but she could also be leverage against her mother.

Brima's story: Her and her mother was out one day, went to church of Azden (God of Death). Not so much that they believe in it, but more that it's what is 'required'. She could see herself as being used for leverage specially since she has access to all the books. (Sense Motive – We figure this is Truth: Not believing in Azden and that she's being used for leverage)

Kador: "I will follow cuz I'm a Scout"

Continued on through the dungeon. As we neared the archway we hear heavy footsteps.

Kador: "Can I shoot a flaming arrow? Well, it's either that or I sense motive on the footsteps"

Kador shoots an arrow and you can hear the footsteps walk quickly away from the arrow. Kador sneaks into the room and spots 2 creatures in the far part of the room. Humanoid with scaly skins…resemble lizards. (Massive yellow fangs and a big mouth) They may be Troglodites.

FYI: They can spew a cone of rocks from their mouths. 

Kero walked in and greeted them…took 10 dmg.

Intermission due to paper misplacement

We fight the lizard peeps. Brima steals a dagger from Giles and throws it and does decent dmg against one of the lizards. Elleanna set one of the lizard's pants on fire, he took them off got hit by a dagger and died. Elleanna set the other pants on fire as well, and took a dagger through the head and died.

The monstrous faces are Fenris Kul: Deity of madmen, fanatics and terrorists. Battleaxe is his weapon and symbol is 2 flaming knives. Evil Deity. The symbol at the end we think is connected to Fenris.

Headed onwards through the hall (after a mass looking to see if there was a hidden passage). 

Walked the hallway and came upon stairs that lead up and found a nice looking door. Giles looked at the door and didn't detact traps (nat 20), listen through the door and hears voices – a couple of people and just mumbles - no actual words (19), he looks through the keyhole (18) but couldn't really see anything due to something blocking it. He unlocks the door.  (This is why we let Giles open doors)

We went back towards Kero's house with everyone cuz the three wanna get out of the dungeon. Giles get shot at from the trap. It led us to a new tunnel, we decided to try and reset the tunnel. Kero is thinking: "I wanna go home. I wanna be safe. I wanna go home. I wanna be safe" Her eyes flicker blue during this thought process.

We head back down the tunnel but it stayed the new tunnel (not the one heading to Kero's house). Wind up in a basement of a store. There's goods, cleaning supplies, very nice looking/fancy and cleaner.

It's an apothecary we wound up in. We blend into the milling crowd to not make it obvious we just came from the basement. Kero went to look at the cooking spices, healing herbs. We are in the Arcane Square of the Town. Building of nice posh marble, nice wooden door, kinda the shabbier store in the area but still very nice. Name of store: The Griffin's Apothecary

Brima leaves and when we went to follow her out of the shop we couldn't see her. We are down 15gp (most likely cuz of Brima). We decide to go observe Brima's home to see what goes on. Kero disguise her dad and looks like a leper (go Giles). Giles also disguises Steward's dad and the two head out back to Kero's home.

Gave Kero's dad 2,390 copper pieces to help pay the staff's wages.

Head off to Brima's estate: it is burnt down. At least a fortnight ago the burning happened. 

Dave starts talking in falsetto: breaks Gabe (once again)

Kero pouts and decides to be sulky for a moment: Done and Done.

It was late evening and decided to head back to Kero's house. Kero's Dad and Mom, Steward's Dad and brother are all gone. Kero's dad packed them all up and escorted them out cuz they feared for their lives (go figure). Used the rest of our Lizard findings to pay up the Head Butler his wages and to go and help cover the other up-keeping of the house till we clear the father's name. 

Kero's father left her a note: The four of 'em left to head back to Elleanna's home to seek sanctuary. 

Gabe: "I like licking things too"

Kero sends off a note to forewarn the King. We called it a night and we stopped the session. Board games or movie to happen.

Session 9

Entered room that we were outside of at the beginning of last session.  Ceiling had a mural with the God of Death, and a balcony on the South Wall.  Floor was made of square tiles, alternating black and white.  Suddenly… :::RATS::: , Giles exclaimed "Damn!" to first bite.  Combat.  We killed rats, they gave us monies.  We rested outside of the gory rat room, and came back in to scope out the balcony.  We came back into the room with rats bodies in generally the same area, and someone/ something shouting "I RIGHT!", and nommed on rat bodies.  Kador shot rat kebob at it.  "Trump Troll" came down into the midst of party members. We hit it hard, but it persisted and healed. Then Jamie stunned it, and we fired it (You're Fired!).  It burned and melted.  We found a Masterwork Wooden Shield (x 2) and a Potion of Remove Fear (Elleana), 20 GP, 199 SP, and 734 CP.  We exited the room through the South Door, and ran into a bit of a block.  :::RATS AGAIN!!:::  We kill more rats, but no coinage :(   We enter the room and see a wall with random glyphs and another mural on the ceiling.  Elleana looks at the wall and falls into a trance.  She is unreachable.  Bob tries to read the weird glyphs and trances, too.  It feels like crawling in the brain.  Eep.  Argo touches the wall and joins the Trance Party.  Kero tries to pry Argo away from the wall, but the trance transfers to her as well.  We pray, and sing "the song that gets on everybody's nerves", but nothing kicks the crawling sensation from our brains.  Bob dazes himself, and Jamie tosses water on him; he comes to.  Elleana goes blue, and suddenly the wall glyphs change, and the mural morphs into Aleria (sp?).  Elleana channeled help from Ethril (sp?), and managed to realign the symbols and mural.  We are no longer tranced, but her eyes retain exceptional flickers of blue when emotions are high.

After a 'night' of sleep we headed back to the Trump room and headed North through the hallway. Came up to a jail like room with 3 people (2 males 1 female) chained up. Giles is able to unlock the door and we go in to try and get them down.

One is Kero's father (she said 'yay daddy') and he is greatly injured, skin peeling off, obviously been tortured, etc. etc. Second male is Steward's dad and the female is named Brima.

Brima: human, rough in appearence, grey hair and brown eyes. Giles might know her but wasn't going to say anything in front of her (Brima).

Kador has a D cup. We were reminded of this whilst giving fresh clothes to the peeps. We disguise…nothing…something…to replace the three. We did well enough to fool someone if one was to stand at the door. Elleanna found a map of the surrounding area of the dungeon. Talking amongst ourselves then Kero went: "Dude dad, what happened?"  (back to the goddess room, blue  one)

Lady Brima (brima) is the daughter of the accountant (Lady Brima Sr, now known as LBS) as leverage as LBS is the accountant and knows about the embezzlement?? Kero doesn't trust brima and what she's saying. 

Feed 'em with that nutrition box??whateveritis. Got 5 nice hot apple pastries to give 'em to eat. Used 1lb of ankle bitter thing for it.

Session 8

in the beginning…. we went to prison. Bree's character went to ask about her father dressed as a lower order class person(not dressed up actually, just carrying all the stuff). found out her dad was released four days prior to the visit. While visiting the supervisor of the guards, party members had to strip of all weapons. giles pulled out about 7 hidden daggers (check in to this later). Supervisor said that four days prior the father was 'collected' by council member Raider along with all personal affects. 

Stuart visited the cell the father was in, wrote the worst song in the world(smelled bad and saw nothing). supervisor questions his artistic capabilities.

After leaving the office, giles acquired all of his daggers back with extra. (Bree now has just a plain ordinary dagger)

Stuart is going to the town council to ask for more information. Went back to the fat shepard to see if anyone knew where Councilman Raider lives. We all pitched in to disguiseing Bree. We did a kick-ass job. :D

Giles was originally in the party to protect her highness, the royal princess of death, elleanna.

Giles stated that he believes the note about the father being kidnapped belongs to/originates from elleanna's family.

Kero and Giles(Now known as Logan) disguised themselves and headed to the evil temple of death. While there, they noticed prince dick assiness wynwood sitting and discussing something with the head clergy.

Kador and Bob decided to 'discretely' follow the above two by appearing to be on a date through town.

 Meanwhile in the bar… rustling was heard in the basement. After much discussion and commotion and confusing of the bartender… Stuart made a chair glow, and most of the party stealthed in to the basement, Elleanna dragged the glowing chair down totally not stealthy.  Turns out the rustling was a miniture purple sheep(probably magical) that appears to have adopted Stuart as a protecter/mother(for the moment!).  Everyone is in awe and just wants to hug/pet/cuddle the sheep.

Back to the temple of death… : Kero overheard some of elleannas cousins talking to the clergy about price fixing on a trade route that kero's family was involved in. 

(stuff to be filled in here)


Sheep was named Amaranth.  Was found out she is magical and good ligned.


After a weird night of sleeping (wierd due to Argo), in the morning we had breakfast, fed the sheep some cabbage and decided to follow its footprints back through the basement tunnel. Kador is able to track its hoofprints.

After approaching a t-junction in the tunnel, we realise that it is the exact same tunnel as we saw in the basement of Kero's family house. The sheeps tracks disappeared. we verified the right side bugbear room was still empty. we went left, and after about 10 feet we encountered a sudden pit trap about ten feet long. after some 'interesting' acrobatic manuevers involving some falling and climibg and a piece of rope. 

After making it down the hallway, we arrive in a torture chamber that contains fresh blood. (see map elsewhere)

the next room north of torture chamber

written in blood on the west wall of the first room around the corner in the hallway of withered corpses we saw "When north becomes south and the blade of knowledge is reforged the emerald citadel shall be found" the north and east walls are covered in black crystals.

the next room was a larger room with dead orcs covering the floor.  the entire floor was a mural depicting the goddess aleria (the maker of the staff).

large room up north had mural on ceiling of god of death(room is dotted on map)




Session 7:

we did the stuff with the other stuff and the things <3

We got a map that mysteriously appeared

Bree's dad is in jail (now supposed kidnapped), mom was sick (we healed her ass), brother off on trading thing, sister married off to dwarves. 

Kevin's steward was kidnapped, mom killed, little brother sent to live with bree's mom. 

we keep on getting hit with darts in the ass

Basement of bree's house is magical (like the wizard's room) but only when we are alone. There was a tunnel leading back into town. We fought an ugly ass monster (forgot what it was). Bree paritally paid the steward some backpay

Got note that said ??give up the property and marriage and leave?

Dart is from assassin guild and has the mark of the God of Death on 'em. Other known entrance we think we know is in the inn we…inherited. The ?Dwarves? took it over and got some minions to run it. Another tunnel from the brothel…if it's connected to the inn as well, not sure.

Bree is broke af

All documents n stuff…everything…was taken. everything is not awesome

Me n Bree got healed….good chance of being re-infected cuz we don't know shit about this plague. Yay~

Guess divine curing does not produce antibodies 

Notes done by Steve n Crystal.  Previous session notes will be done at a later time. aka when we feel like it <3

Session 6: Gaming to the new year!!

Please update this section!!

Session 5
Into the Woods
  • Parked the boat on the side of the river. It was damaged due to battle / fire
  • Party worked on gathering wood to help with boat repairs
  • Occasionally, a golden disk would fly overhead, that would make whirring noises. There would be an eyeball in the disk.

    • After the first couple of sightings, Kador tried, unsuccessfully, to shoot one with an arrow.
  • In an attempt to collect some more provisions, Kador and Giles searched the forest. They wandered into a glade of bounty, where they brought down a deer, and Giles was able to pick up a family of rabbits with a singular arrow. There was also a large variety of berries that people picked. Others helped bring the bounty back to camp / the boat.
  • When the boat set off, Jamie (Steve), Kador (Dave), and one other worked to help raise the gate, that the Orcs had put across the river, to prevent our boat from going through. This completed successfully, and all three jumped off of the top of the winch / grate in order to land on the boat. Jamie kindly provided feather falls to his two companions, so they wouldn't pancake on the boat.
Session 4

We were locked in a room. There was a cauldron of pretty good tasting stew in the corner. The stew appeared to be enchanted, in that the cauldron didn’t get lower however much stew we removed.

We heard yelling from a wall. Eventually we found a book / trap door with a person chained up, and they had wasted away enough that they were able to slip out of their restraints.

After much discussion / trying to find a way out, we knocked on the door. A guard at the door asked us to wait a minute, and then gathered more guards to see us to a tower room, along with some food and baths, clothes, etc.

Later that evening, we were at a banquet for the king and queen. We were celebrating the return of their daughter, Aliana. After the banquet, we talked to the King / Queen, and found out that we were all on a quest together, looking for a cure for the plague that Aliana has. Where the nausea is a symptom of one of the later stages.

We tried to go back to the room where we emerged from the snow globes, but on the trip back, there were no snowglobes. It looked like a library instead. It was the library / office of the head wizard of the land. The person we had seen when we entered the room initially, was an apprentice of the head wizard.

We talked to a secondary wizard, who directed us to find a pillar or totem that might help us to cure Elleanna. The pillar is in control of another faction that we are not friendly with.

We set out in a boat, and were ambushed by orcs along the way. We got injured, but survived the long-distance encounter. We had just anchored the boat, and set up camp when our session ended.


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